So I had a blast playing with a couple friends of mine online, Bronson (@gamekraft), Rebecca (@rrquinta) and a random guy from my PSN list! My Raiden is getting better and I still need to work on Cole. I really want to use Sly, Radec and Ratchet too so we'll see where that goes!
Showing posts with label PlayStation Vita. Show all posts
Showing posts with label PlayStation Vita. Show all posts
Saturday, February 2, 2013
Saturday, January 26, 2013
8bitfix Review - Lego Batman 2: DC Superheroes (Vita)
Lego Batman 2. Lego Batman.... two. I really loved the first Lego Batman actually, I played the hell out of it on Xbox 360. Now that I'm that more into playing on handhelds I decided to get Lego Batman 2 on the Vita. While I was at it I might as well review it right? Right! Well coming directly from Lego Batman I didn't notice at first that this largely has less to offer than the console versions. Indeed it does, and even ignoring that fact it is hardly a perfect game on its own merit. The CGI cutscenes and music is poorly handled and the game is simply too easy to appeal to more than the hardcore fan. Thankfully I am that hardcore fan so I don't much regret my purchase at all, but that makes this version of the game a hard sell. With few really appealing games on the Vita for consumers anyway I really wish TT Fusion would have upped their game for this title. After all, the Vita needs all the help it can get.The review was easy enough and I spent the majority of time trying to cover the basic highs and lows of this game. In the end it became somewhat of a rollercoaster ride settling at an average score. I toyed with the notion of rating it lower, but felt the majority of my disappointment with this game rested on what it lacks compared to the console version. While it's certainly my intention to inform readers of the differences my desire to review objectively won out and I decided not to punish the Vita version for not being the full console version of the game.
Anyways you can read for yourself here: 8bitfix Review: Lego Batman 2: DC Superheroes (PlayStation Vita)
The lack of difficulty isn't necessarily a terrible thing however, due to both the game's obvious target audience and the fact that the game is fun. It is a silly, whimsical fun that Lego games are known for. Seeing enemies explode into a flurry of bricks is hilarious every time and the game's story itself plays up the Lego humor without becoming annoying. It's this that keeps those who play Lego games coming back. - me
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| This is why we can't have nice things. |
Labels:
8bitfix,
DC Superheroes,
Lego Batman 2,
PlayStation Vita,
Review,
Travellers Tales
Tuesday, November 27, 2012
No, nary a watch in sight!
Well hell yes! You know those awesome wristbands the nonary game participants wear in Virtue's Last Reward?
Well, ok, maybe they aren't so awesome because they kill you but let's forget that for a minute....
Awhile back it was revealed there would be replicas of these that worked as digital watches for anyone who preordered the game on Amazon. There was a bit of a debacle though as Amazon wasn't able to fulfill this promise to all customers. Amazon recommended cancelling and re-ordering, Aksys said you'd have a better chance if you kept your order in. Amazon said it was Aksys's fault, Aksys said it was Amazon's. Cats and dogs were living together. It was mass hysteria.
If you ask me, I'm more likely to think it was Amazon's fault, but then again I've made it very public that they have screwed me over in the past.
Needless to say many didn't get their watch. Two people who I know were among them. It was disappointing, but it wasn't the end of the world. I mean, at least they got the game itself just fine. The angry mob died down shortly and people realized how awesome the game is and all was right with the world. Lo and behold, a new hope appeared. Aksys games took whatever remaining stock they had on these watches and decided to sell them on their new online store.
My initial reaction was nearly one of rage "Aksys Games has brought back the Zero Escape: Virtue's Last Reward watches (while supplies last)..." Those fuc- "...in order to help raise money for relief efforts for Hurricane Sandy. By purchasing a Zero Escape: Virtue's Last Reward watch, you will be donating all $20.00 to the Red Cross Hurricane Sandy fund and helping those affected by this devastating storm." Well played, Aksys, well played. Needless to say any rage I had abated rather quickly. Keep in mind I didn't even preorder the game, I had received a review copy from Aksys directly so it isn't even like I was directly involved. It's simply the fact you too often see companies do all the wrong things. I am very glad to know that didn't occur this time.
For those of you asking why Aksys didn't just try to distribute the watch to those people who preordered the game and didn't get one, can you imagine what kind of nightmare it would be to get order information from Amazon to confirm all those claiming to be owed a watch? Yikes. That's one trainwreck I don't blame Aksys for avoiding. Hell, whenever I call into Amazon I don't even get help on my issue until after I've yelled at the poor rep (I do feel bad for them, but they act like complete tools) enough. It's like they have an egg timer on their desk, and once you've yelled for its duration they finally offer to make it right.
On that note, companies: if you want your customer service reps to hang around instead of turning over every month, you need to instruct them to ACTUALLY HELP. Imagine that?
Anyways, the point here is Aksys is a pretty cool guy. He raises money for Sandy relief and doesn't afraid of anything. I can wear the watch I ordered with pride, knowing that if it injects me with Soporil β and Tubocurarine at least my $20 will have helped someone!
A big shoutout goes to Ben Bateman, Editor at Aksys Games, who heard my mad ravings on Twitter and helped fix the store, allowing me to buy one of these watches. His twitter account is @benspants. I think his body is made up of 70% puns. You should follow him then bask in his nonsense!
Well, ok, maybe they aren't so awesome because they kill you but let's forget that for a minute....
| If this were my watch I'd send it back! |
Awhile back it was revealed there would be replicas of these that worked as digital watches for anyone who preordered the game on Amazon. There was a bit of a debacle though as Amazon wasn't able to fulfill this promise to all customers. Amazon recommended cancelling and re-ordering, Aksys said you'd have a better chance if you kept your order in. Amazon said it was Aksys's fault, Aksys said it was Amazon's. Cats and dogs were living together. It was mass hysteria.
If you ask me, I'm more likely to think it was Amazon's fault, but then again I've made it very public that they have screwed me over in the past.
Needless to say many didn't get their watch. Two people who I know were among them. It was disappointing, but it wasn't the end of the world. I mean, at least they got the game itself just fine. The angry mob died down shortly and people realized how awesome the game is and all was right with the world. Lo and behold, a new hope appeared. Aksys games took whatever remaining stock they had on these watches and decided to sell them on their new online store.
My initial reaction was nearly one of rage "Aksys Games has brought back the Zero Escape: Virtue's Last Reward watches (while supplies last)..." Those fuc- "...in order to help raise money for relief efforts for Hurricane Sandy. By purchasing a Zero Escape: Virtue's Last Reward watch, you will be donating all $20.00 to the Red Cross Hurricane Sandy fund and helping those affected by this devastating storm." Well played, Aksys, well played. Needless to say any rage I had abated rather quickly. Keep in mind I didn't even preorder the game, I had received a review copy from Aksys directly so it isn't even like I was directly involved. It's simply the fact you too often see companies do all the wrong things. I am very glad to know that didn't occur this time.
| Anybunny need a watch?! |
For those of you asking why Aksys didn't just try to distribute the watch to those people who preordered the game and didn't get one, can you imagine what kind of nightmare it would be to get order information from Amazon to confirm all those claiming to be owed a watch? Yikes. That's one trainwreck I don't blame Aksys for avoiding. Hell, whenever I call into Amazon I don't even get help on my issue until after I've yelled at the poor rep (I do feel bad for them, but they act like complete tools) enough. It's like they have an egg timer on their desk, and once you've yelled for its duration they finally offer to make it right.
On that note, companies: if you want your customer service reps to hang around instead of turning over every month, you need to instruct them to ACTUALLY HELP. Imagine that?
Anyways, the point here is Aksys is a pretty cool guy. He raises money for Sandy relief and doesn't afraid of anything. I can wear the watch I ordered with pride, knowing that if it injects me with Soporil β and Tubocurarine at least my $20 will have helped someone!
A big shoutout goes to Ben Bateman, Editor at Aksys Games, who heard my mad ravings on Twitter and helped fix the store, allowing me to buy one of these watches. His twitter account is @benspants. I think his body is made up of 70% puns. You should follow him then bask in his nonsense!
Labels:
Aksys Games,
Charity,
PlayStation Vita,
Sandy,
Twitter,
Virtue's Last Reward,
Zero Escape
Persona of the WildCard!
So Persona 4 came out.
Mother of God.
Yup, yup, I know what you're thinking. Oh man, WildCard's hooked on another JRPG. Oh that WildCard, when will he learn Japanese games are crap.
Sorry guys, newsflash. Japanese games are awesome. No, seriously. Why are you laughing? Well the whole NA vs JP arguement will have to wait for another time because after literally 30 hours of gameplay is less than a week (six days to be exact) I have so much to say about Persona 4: Golden.
First off this is part of Atlus's Shin Megami Tensei series, though it cut down on the nomenclature of sorts. It also originally came out on PS2 back in late '08 despite the PS3 already being established at the time. This is the reason I didn't pick it up originally. Everytime a game comes out on last generation's hardware when where is a current gen, it almost always gets 'ported. This goes mostly for bigger publishers, but Atlus seems to have this as a rule of thumb. So I skipped the PS2 version and regretted it for many years... until now. It took a little longer than I expected (4 years... really? REALLY!?) but that wait is over and man was it worth it.
From initial concept Persona 4: Golden is already an exemplary title in the JRPG library. You can take control of every character in your party which is so refreshing considering so many RPGs have gotten away from the turn based format for the action/RPG hybrid games I find so hit or miss personally. You can also let them control themselves with basic AI behaviors you can select. Combat is exciting with all the cutaways, battle animations, extra attacks, and all-out attacks that really make the game a feast for the eyes. The story is killer (no pun intended). The characters are surprisingly likable. Kanji Tatsumi in particular shocked me, as it's not every day the concept of a man being sexually confused in a Japanese video game makes it to print. It was a bold move, but one I truly admire as the issue of acceptance is his true desire, and one we can all relate to despite being straight, gay, or whatever. Social links are totally addicting as well. As you decide how best to spend your time afterschool or on Sunday, you'll begin to notice there are so many things and so little time. You can enhance your social links which strengthen the Personas you create, and even enhance your party members proficiency in battle as well. You can also do stuff like eat out, study, and train which will help you raise your social attributes, which in turn help you enhance your social links. You of course can also jump into the TV world to complete story missions, grind, or complete quests. It's all pretty daunting, but in a good way.
That is all really just in the main game itself. The "Golden" in Persona 4: Golden is really, well... golden. The Vita version has new features like the dungeon SOS, a "call for help" function what will allow people to send you small amounts of HP and SP between battles to help keep you on your feet. There is also the "Voice" feature that will display the choices of what players connected to the PSN while playing chose to do that day. It's actually handy to be able to see who has chosen to do what, and sometimes you can see choices you didn't know you even had. There is also more animated cutscenes and voice overs, both of which are awesome. There are new songs and new school events such as festivals and other things that would exist during a normal Japanese high schoolers life. There are new social links with Tohru Adachi and the new character Marie. There are also new Personas and new ways to spend your time such as gardening. Combine this with the already humongous amount of content in the original release... and the choices are staggering.
Yeah, I know it's getting a little obscene. Just trust me when I say I am literally addicted to this game. From the excitement of combat, to the addictiveness of enhancing social links, I cannot put this game down. Like, at all. It's so bad I've spent a total of 24 hours in my first five days playing. What?! Seriously, I may have a problem.
Either way if you own a Vita and have even the slightest patience for RPGs, you will need this game. Even if you don't know you need it yet, trust me, you do. There is a reason why this game was a much needed boost for the Vita overseas, and why this is one of the Japanese games actually making waves over here in the US. It is that good.
I'm almost sad to say I'm not reviewing this game, but Beatboxtaun is handling it so it should turn out to be a great review. Considering she is as addicted to this as I am I think I can safely say we probably would review this to a similar score anyways. That's right, I trust her!
(That's saying a lot!)
Anyways there you have it. Everything about this game seems pretty spectacular, and I haven't encountered a single thing that isn't. I always have something negative to say about a game, at least something. This time though, nothing. You know what to do Vita owners!
Mother of God.
Yup, yup, I know what you're thinking. Oh man, WildCard's hooked on another JRPG. Oh that WildCard, when will he learn Japanese games are crap.
Sorry guys, newsflash. Japanese games are awesome. No, seriously. Why are you laughing? Well the whole NA vs JP arguement will have to wait for another time because after literally 30 hours of gameplay is less than a week (six days to be exact) I have so much to say about Persona 4: Golden.
First off this is part of Atlus's Shin Megami Tensei series, though it cut down on the nomenclature of sorts. It also originally came out on PS2 back in late '08 despite the PS3 already being established at the time. This is the reason I didn't pick it up originally. Everytime a game comes out on last generation's hardware when where is a current gen, it almost always gets 'ported. This goes mostly for bigger publishers, but Atlus seems to have this as a rule of thumb. So I skipped the PS2 version and regretted it for many years... until now. It took a little longer than I expected (4 years... really? REALLY!?) but that wait is over and man was it worth it.
From initial concept Persona 4: Golden is already an exemplary title in the JRPG library. You can take control of every character in your party which is so refreshing considering so many RPGs have gotten away from the turn based format for the action/RPG hybrid games I find so hit or miss personally. You can also let them control themselves with basic AI behaviors you can select. Combat is exciting with all the cutaways, battle animations, extra attacks, and all-out attacks that really make the game a feast for the eyes. The story is killer (no pun intended). The characters are surprisingly likable. Kanji Tatsumi in particular shocked me, as it's not every day the concept of a man being sexually confused in a Japanese video game makes it to print. It was a bold move, but one I truly admire as the issue of acceptance is his true desire, and one we can all relate to despite being straight, gay, or whatever. Social links are totally addicting as well. As you decide how best to spend your time afterschool or on Sunday, you'll begin to notice there are so many things and so little time. You can enhance your social links which strengthen the Personas you create, and even enhance your party members proficiency in battle as well. You can also do stuff like eat out, study, and train which will help you raise your social attributes, which in turn help you enhance your social links. You of course can also jump into the TV world to complete story missions, grind, or complete quests. It's all pretty daunting, but in a good way.
That is all really just in the main game itself. The "Golden" in Persona 4: Golden is really, well... golden. The Vita version has new features like the dungeon SOS, a "call for help" function what will allow people to send you small amounts of HP and SP between battles to help keep you on your feet. There is also the "Voice" feature that will display the choices of what players connected to the PSN while playing chose to do that day. It's actually handy to be able to see who has chosen to do what, and sometimes you can see choices you didn't know you even had. There is also more animated cutscenes and voice overs, both of which are awesome. There are new songs and new school events such as festivals and other things that would exist during a normal Japanese high schoolers life. There are new social links with Tohru Adachi and the new character Marie. There are also new Personas and new ways to spend your time such as gardening. Combine this with the already humongous amount of content in the original release... and the choices are staggering.
Yeah, I know it's getting a little obscene. Just trust me when I say I am literally addicted to this game. From the excitement of combat, to the addictiveness of enhancing social links, I cannot put this game down. Like, at all. It's so bad I've spent a total of 24 hours in my first five days playing. What?! Seriously, I may have a problem.
Either way if you own a Vita and have even the slightest patience for RPGs, you will need this game. Even if you don't know you need it yet, trust me, you do. There is a reason why this game was a much needed boost for the Vita overseas, and why this is one of the Japanese games actually making waves over here in the US. It is that good.
I'm almost sad to say I'm not reviewing this game, but Beatboxtaun is handling it so it should turn out to be a great review. Considering she is as addicted to this as I am I think I can safely say we probably would review this to a similar score anyways. That's right, I trust her!
(That's saying a lot!)
Anyways there you have it. Everything about this game seems pretty spectacular, and I haven't encountered a single thing that isn't. I always have something negative to say about a game, at least something. This time though, nothing. You know what to do Vita owners!
Labels:
Atlus,
Persona 4 Golden,
PlayStation Vita
Saturday, November 3, 2012
Knives a duex -or- When Conner met Ave
So the temptation was too strong! I had my money all ready to go for Halo 4, and I had an odd change of heart. I'm actually confident the game is fantastic, many reviewers I trust have had nothing but good things to say so far, but for a couple different reasons I decided against picking it up Tuesday.
Whatever will I do with all that money you ask? Well not one to be wasteful I found a new home for it!
Yup I got Assassin's Creed III. I knew I would be getting this game, but I didn't think I would so soon. As it turns out I was wrong. I even picked up the PS3 version for the bonus missions, and Liberation connectivity.
I didn't plan on using that connectivity with Liberation so soon, but I did know I would eventually get it, and when I did I'd want the PS3 version. Well...
I'm seriously the worlds biggest sucker. I don't even know what to say, when I want something I want it now and there is very little I or anyone else can do about that. I'm just damn glad the things I want most are usually video games!
So I'll give you guys a fine run down in the what I'm playing segment but until then ladies and gents I'll bid you all adieu!
Whatever will I do with all that money you ask? Well not one to be wasteful I found a new home for it!
Yup I got Assassin's Creed III. I knew I would be getting this game, but I didn't think I would so soon. As it turns out I was wrong. I even picked up the PS3 version for the bonus missions, and Liberation connectivity.
I didn't plan on using that connectivity with Liberation so soon, but I did know I would eventually get it, and when I did I'd want the PS3 version. Well...
I'm seriously the worlds biggest sucker. I don't even know what to say, when I want something I want it now and there is very little I or anyone else can do about that. I'm just damn glad the things I want most are usually video games!
So I'll give you guys a fine run down in the what I'm playing segment but until then ladies and gents I'll bid you all adieu!
Thursday, November 1, 2012
Boogie on down! 8bitfix Review: Orgarhythm
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| Troll box art is successful! |
Anyways here's the link: 8bitfix review: Orgarhythm
Oh, and a snippet, as always!
"Orgarhythm is actually very simple to describe, but difficult to convey the true experience. Here I go anyways. The game is equal parts rhythm and equal parts strategy. In order to properly dispatch troops you need to tap the screen to the beat. One tap on the God of Light, another to select which elemental trooper to use, and a third to select which type of attack they will perform. Then all you have to do is tap the screen, or tap and drag to send a certain number to a specified location on the map. As you continue to successfully tap, the "voltage level" will rise, powering up your troops, and allowing you to have more of them. See not hard to describe at all, but the game sounds plain. I assure you it isn't. There is a sort of excitement to the game you can't really appreciate until you try it. Something about how the music amplifies your drive to attack, and attacking continues to build your combo and voltage level; it's a cyclical excitement that builds with the better you are doing. Not to mention there are no technical difficulties whatsoever with tapping. The game runs smooth, almost surprisingly so when you have 48 of your own troopers heading out amidst a sea of enemies equal in number! It is absolutely essential rhythm games always run smoothly, and for one that incorporates RTS elements this is doubly so."
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| Say it with me... "Colors, Colors!" |
Labels:
8bitfix,
Acquire,
Neilo,
Orgarhythm,
PlayStation Vita,
Review,
XSEED Games
Sunday, October 28, 2012
Fenris Howls! Ragnarok Odyssey First Impressions
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| Giants and giants and giants, oh my! |
So anyways, there's no embargo date on this which is fancy lingo for I can talk about this all I want without getting in trouble, hurray! Because of that, you all get to read my first impressions. This game is an action adventure game, with a strange sense of RPG elements. You never "Level up" but your stats do increase whenever you've finished all of the missions in a chapter. Aside from that, any and all stat customizations are done by equipping weapons and cards. Fans of previous Ragnarok games will be familiar with the concept of cards, but for those of you that aren't its not difficult to explain. Cards literally represent the physical remnants of the soul of a monster you kill. When you attach this card to your armor it will lend attributes to you based on the monster. There are several cards that can drop for a particular monster species, some better than others. Basically, they're all essential to customizing the best character you possibly can.
Once you're satisfied with your weapon and equip you head to the quest counter and pick up a mission. This is where the game feels very much like Monster Hunter. Combat however, feels way more like .hack//G.U. (for the record I LOVE .hack). The attack animations are very over the top and indicative of the Japanese anime style that the graphics are based on as well. You can launch foes and preform combos on them in the air, without the risk of falling until you are done. You have several combos you can use made up of the two attack buttons and powered-up charge attacks as well. The game is very action packed and the combat looks and feels great. Considering there are only two attack buttons you will be totally surprised at all the various combos you can actually pull off both on the ground and in the air. There is further variety to combat as well depending on what class you choose. I wont get into too much detail, but there are six different classes to play: Sword Warrior, Hammersmith, Mage, Cleric, Assassin, and Hunter. So far I've tried Hammersmith, Assassin, and Hunter; Hunter being my favorite so far.
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| His name isn't William in case you couldn't Tell |
While on missions I have noticed that the enemy AI seems noticeably dumb. I'll have attacked a monster as it's walking on occasion only to see it continue walking to the same path as if didn't just get shanked for a critical 130 points of damage. It doesn't seem limited to any particular enemy type, though I notice it happens with orcs more often then anything else. It's not a deal breaker by any means as it will more often than not help you kill monsters without taking damage, preserving your precious HP for larger battles. It doesn't even really happen that often but when it does you'll notice. Another downside is the occasionally unbalanced difficulty level. Right now the game has fairly difficult moments even in the single player. The dang Orc King boss at the end of the first chapter was finally bested on my fourth try (as Assassin). I haven't attempted the same fight yet with my Hunter or Hammersmith, but I can estimate the strategy I'll have to use will be different. As tough as this fight, and the first extra mission were, they certainly weren't impossible. Perhaps they seem harder only because you can't simply level up before fighting the boss if you fail the first time.
I wasn't able to check out the online co-op due to there being only review copies out at the moment, but I did familiarize myself with the menus, and they seem very easy to use. You can create an online lobby via the tavern and set the game to PSN friends only or anyone and even set a password if you feel so inclined. Any mission you have available to you can be selected. I don't know if you will or will not be able to enter a mission you don't yet have available to you, but I guess we'll see what the deal is there when the full game releases.
All in all I am having such a blast with this game. The graphics are great, the textures especially detailed, and the amount of character customization is another great point of interest. I've already been able to make my Hammersmith look like Freddie Mercury, and my Assassin look similar to Bayonetta (minus the hair monsters, of course). You can even dye or armor or headgear to further customize your character, though only four paint schemes exist for each piece. Not a serious drawback, but I did appreciate the ability to dye my clothing with more than four colors in games like Fable III and Assassin's Creed II. Hopefully this is something that may be included in a sequel, right GungHo?
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| Prince of the universe... and hammers-drills. |
Either way I've been having a blast and I cannot wait for retail to hit to be able to start a new character and play online with friends. the Review is incoming, but I do want to get a good feel for that online before finishing as I feel like it is a huge component to the game. Well kids, that concludes my first impressions. If you feel like picking this up, you may even see me on; my PSN ID is WildCardCorsair!
Tuesday, October 23, 2012
What I'm playing this week! Oct 15 - Oct 21
Well it's that time again, I delayed this a bit because I wanted to cover a game that was embargoed. Now it isn't. If you're reading my blog you probably already know what it is...
Anyways, without further ado, here's what I'm playing!
Got paid and decided to pick up Retro City Rampage for PS3/Vita. It's sort of a combo pack, pay $15 and get both. What you need to know about this game is that it is the video game version of Not Another Teen Movie/Scary Movie/Kung Pow, etc. It's bursting at the seams with video game parody. Everything from classic games like Duck Hunt and Metal Gear is sent before the firing squad for your pleasure. It even has tons of movie and generally geeky references like the game's first mission and it's striking similarities to the opening heist scene from The Dark Knight. I hear the phrase "love letter to gaming culture" a lot but I HATE that phrase so instead I'm going to say: if you enjoy the older GTA games (1&2, London, etc), were born in the late seventies/early eighties, and played video games on NES, Atari 2600, Intellivision, Sega Master System, or MS Dos, you will get a riot out of this game. You'll probably laugh your ass off every few seconds. Now, if you said no to those critera above this game will make little sense, many of the (purposely) poor design choices will feel like glaring flaws. It's a total niche title, but I fall very proudly into that niche so I'm having myself a ruddy good time so far.
I was lucky enough to begin a review for the Vita version of Zero Escape: Virtue's Last Reward from Aksys Games and Chunsoft on Wednesday. It's always awesome to be able to play a game before it comes out and I simply love reviewing so it's the ultimate win-win situation. The game itself is not unique, but rare. There aren't many visual novel/puzzle games that exist outside of Japan (where they are all the rage). This one is a sequel to 999: 9 Hours, Nine Persons, Nine Doors for the DS. I can't imagine it is a direct sequel, but two of the characters from the first one appear in this as well. As far as gameplay goes its split up into "novel" and "escape" portions. Novels are just where all the talking happens and yes, there is quite a bit of reading. Escape is there you have to figure out how best to escape your current confines. Escape does have several challenges and if you go above and beyond you can wind up with additional gold files in addition to simply escaping. The story itself is downright shocking at times and it really keeps you on edge as the fate of these character literally depends on your choices. There is of course multiple endings, 24 in fact, and there are some terrible ones and some good ones... I'll not spoil any of them for you. Just know what this game really does visual novels proud. It adds new features that I hope will become the standard, no, that should become the standard for these games in the future.
Because I wasn't always able to play VLR (and because Jet Set Radio for Vita was delayed) I bought and played Tales From Space: About A Blob. It's from Drinkbox Studios so I was pretty sure I'd love it, and I do. It's similar to its Vita sequel Mutant Blobs Attack!!! but different at the same time. Since this one is on PS3, it feels differently in a few ways. The first and most obvious difference is you have to hold one of the L buttons down to eat things. This was automatic in MBA!!! and it isn't bad but requires more button inputs. One of the crowning achievements in MBA!!! was its simplicity of controls which emphasized execution. Here in About A Blob that feeling is minimized somewhat. Also different is the blob's ability to "regurgitate" things he's absorbed. I haven't come across puzzles yet that require its use, but I feel safe assuming that this ability was dropped in MBA!!! because of the ability to manipulate puzzles via the touchscreen. It feels the same in that the same humorous approach is seen here as well. I laugh all the time playing this game, and I'm not even that far in!
And that's it! VLR cut such a huge swath of time from my gaming this week as I really worked to get the review up by release day. While that's true it's also because I just freakin loved playing that game. I'm moving on to reviewing Orgarhythm from XSEED Games this week, so alas my VLR time will be cut down, but I plan to put more man hours into this game than the.. uh.. you know... that project from Pretty Woman with all the man hours.
I'm just going to stop talking (typing) now.
Anyways, without further ado, here's what I'm playing!
I was lucky enough to begin a review for the Vita version of Zero Escape: Virtue's Last Reward from Aksys Games and Chunsoft on Wednesday. It's always awesome to be able to play a game before it comes out and I simply love reviewing so it's the ultimate win-win situation. The game itself is not unique, but rare. There aren't many visual novel/puzzle games that exist outside of Japan (where they are all the rage). This one is a sequel to 999: 9 Hours, Nine Persons, Nine Doors for the DS. I can't imagine it is a direct sequel, but two of the characters from the first one appear in this as well. As far as gameplay goes its split up into "novel" and "escape" portions. Novels are just where all the talking happens and yes, there is quite a bit of reading. Escape is there you have to figure out how best to escape your current confines. Escape does have several challenges and if you go above and beyond you can wind up with additional gold files in addition to simply escaping. The story itself is downright shocking at times and it really keeps you on edge as the fate of these character literally depends on your choices. There is of course multiple endings, 24 in fact, and there are some terrible ones and some good ones... I'll not spoil any of them for you. Just know what this game really does visual novels proud. It adds new features that I hope will become the standard, no, that should become the standard for these games in the future.
Because I wasn't always able to play VLR (and because Jet Set Radio for Vita was delayed) I bought and played Tales From Space: About A Blob. It's from Drinkbox Studios so I was pretty sure I'd love it, and I do. It's similar to its Vita sequel Mutant Blobs Attack!!! but different at the same time. Since this one is on PS3, it feels differently in a few ways. The first and most obvious difference is you have to hold one of the L buttons down to eat things. This was automatic in MBA!!! and it isn't bad but requires more button inputs. One of the crowning achievements in MBA!!! was its simplicity of controls which emphasized execution. Here in About A Blob that feeling is minimized somewhat. Also different is the blob's ability to "regurgitate" things he's absorbed. I haven't come across puzzles yet that require its use, but I feel safe assuming that this ability was dropped in MBA!!! because of the ability to manipulate puzzles via the touchscreen. It feels the same in that the same humorous approach is seen here as well. I laugh all the time playing this game, and I'm not even that far in!
And that's it! VLR cut such a huge swath of time from my gaming this week as I really worked to get the review up by release day. While that's true it's also because I just freakin loved playing that game. I'm moving on to reviewing Orgarhythm from XSEED Games this week, so alas my VLR time will be cut down, but I plan to put more man hours into this game than the.. uh.. you know... that project from Pretty Woman with all the man hours.
I'm just going to stop talking (typing) now.
That nineth lion must have some serious heartburn!
Another day, another review. This time the lucky game is none other than the eclectic Zero Escape Volume 2: Virtue's Last Reward. Yes, this is a visual novel which is a sort of sequel to 999: Nine Hours, Nine Persons, Nine Doors for the DS. This one, is a total improvement all around which I love. It's totally engrossing just like the first, but with way more user friendly additions. It also looks spectacular on the Vita. Plus the 24 different endings are... mind boggling. Each playthrough is almost like this is an entirely different game, it's rather crazy. The Vita is finally starting to build up its library in earnest and I could not be happier that this title is part of that. It's pretty much a must for any fan of visual novels, but even if you aren't you should still give this a try. Anyone who loves a crazy story, murder mystery, or just the site of a constantly topless wannabe Egyptian queen is sure to hit it big here.
Anyways here it is. 8bitfix Review: Zero Escape Volume 2: Virtue's Last Reward
Oh and if you wanted a taste... well here, have a taste:
"As you can imagine, logical thinking and problem solving are huge components of this game, but nothing is ever thrown at you unexpectedly. Compared to other visual novel/puzzle games this game is all inclusive. Whereas frustration had set in during my experiences with Layton games and their constant need for me to be a scholarly mathematician, this game does a great job of explaining anything you might need to know. This is definitely appreciated and oddly overlooked by other games in similar genres."
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| The Real World is really starting to cast funny nowadays. |
Labels:
8bitfix,
Arksys Games,
PlayStation Vita,
Review,
Virtue's Last Reward,
Zero Escape
Thursday, October 18, 2012
The best shapes are Sound Shapes.
| These trophies are tough D: |
I am so damn impressed with Sound Shapes right now. Not only does the game allow for LittleBig Planet or Minecraft levels of customization, with so many uber talented people creating levels with amazing results, but the online community is excellent. I think I talked about Sound Shapes awhile ago in the way that it is half musically expressive, half challenging platformer something along the lines of an easier Super Meat Boy. All you do is collect coins that add notes to the music and run, jump, and stick to various surfaces. The Death Mode levels are ridiculous hard, and many of the user generated ones tend to be as well. The user generated ones... oh man. I have literally gone from seeing cool levels that pay homage to other games or songs to eventually these vastly intricate levels. Masterpieces Jaw-dropping creativity. I played one recently that was a retelling of the story of little red riding hood, complete with comic book style panels. One look and you couldn't help but wonder, how the hell did a guy do this with stock level design tools? The song as you crawled your way to the end was not half bad either. It was amazing. Now the dudes at Queasy just dropped some sick knowledge on me. Not only can you browse user uploaded levels on their community site, if you log in with your PSN ID, you can queue them and play them later as well.
DAMN.
*Head explodes*
Labels:
PlayStation 3,
PlayStation Vita,
Queasy Games,
Sony,
Sound Shapes
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