Showing posts with label Zero Escape. Show all posts
Showing posts with label Zero Escape. Show all posts

Tuesday, November 27, 2012

No, nary a watch in sight!

Well hell yes! You know those awesome wristbands the nonary game participants wear in Virtue's Last Reward?

Well, ok, maybe they aren't so awesome because they kill you but let's forget that for a minute....

If this were my watch I'd send it back!

Awhile back it was revealed there would be replicas of these that worked as digital watches for anyone who preordered the game on Amazon. There was a bit of a debacle though as Amazon wasn't able to fulfill this promise to all customers. Amazon recommended cancelling and re-ordering, Aksys said you'd have a better chance if you kept your order in. Amazon said it was Aksys's fault, Aksys said it was Amazon's. Cats and dogs were living together. It was mass hysteria.

If you ask me, I'm more likely to think it was Amazon's fault, but then again I've made it very public that they have screwed me over in the past.

Needless to say many didn't get their watch. Two people who I know were among them. It was disappointing, but it wasn't the end of the world. I mean, at least they got the game itself just fine. The angry mob died down shortly and people realized how awesome the game is and all was right with the world. Lo and behold, a new hope appeared. Aksys games took whatever remaining stock they had on these watches and decided to sell them on their new online store.

My initial reaction was nearly one of rage "Aksys Games has brought back the Zero Escape: Virtue's Last Reward watches (while supplies last)..." Those fuc- "...in order to help raise money for relief efforts for Hurricane Sandy. By purchasing a Zero Escape: Virtue's Last Reward watch, you will be donating all $20.00 to the Red Cross Hurricane Sandy fund and helping those affected by this devastating storm." Well played, Aksys, well played. Needless to say any rage I had abated rather quickly. Keep in mind I didn't even preorder the game, I had received a review copy from Aksys directly so it isn't even like I was directly involved. It's simply the fact you too often see companies do all the wrong things. I am very glad to know that didn't occur this time.

Anybunny need a watch?!

For those of you asking why Aksys didn't just try to distribute the watch to those people who preordered the game and didn't get one, can you imagine what kind of nightmare it would be to get order information from Amazon to confirm all those claiming to be owed a watch? Yikes. That's one trainwreck I don't blame Aksys for avoiding. Hell, whenever I call into Amazon I don't even get help on my issue until after I've yelled at the poor rep (I do feel bad for them, but they act like complete tools) enough. It's like they have an egg timer on their desk, and once you've yelled for its duration they finally offer to make it right.

On that note, companies: if you want your customer service reps to hang around instead of turning over every month, you need to instruct them to ACTUALLY HELP. Imagine that?

Anyways, the point here is Aksys is a pretty cool guy. He raises money for Sandy relief and doesn't afraid of anything. I can wear the watch I ordered with pride, knowing that if it injects me with Soporil β and Tubocurarine at least my $20 will have helped someone!

A big shoutout goes to Ben Bateman, Editor at Aksys Games, who heard my mad ravings on Twitter and helped fix the store, allowing me to buy one of these watches. His twitter account is @benspants. I think his body is made up of 70% puns. You should follow him then bask in his nonsense!

Tuesday, October 23, 2012

What I'm playing this week! Oct 15 - Oct 21

Well it's that time again, I delayed this a bit because I wanted to cover a game that was embargoed. Now it isn't. If you're reading my blog you probably already know what it is...

Anyways, without further ado, here's what I'm playing!


Got paid and decided to pick up Retro City Rampage for PS3/Vita. It's sort of a combo pack, pay $15 and get both. What you need to know about this game is that it is the video game version of Not Another Teen Movie/Scary Movie/Kung Pow, etc. It's bursting at the seams with video game parody. Everything from classic games like Duck Hunt and Metal Gear is sent before the firing squad for your pleasure. It even has tons of movie and generally geeky references like the game's first mission and it's striking similarities to the opening heist scene from The Dark Knight. I hear the phrase "love letter to gaming culture" a lot but I HATE that phrase so instead I'm going to say: if you enjoy the older GTA games (1&2, London, etc), were born in the late seventies/early eighties, and played video games on NES, Atari 2600, Intellivision, Sega Master System, or MS Dos, you will get a riot out of this game. You'll probably laugh your ass off every few seconds. Now, if you said no to those critera above this game will make little sense, many of the (purposely) poor design choices will feel like glaring flaws. It's a total niche title, but I fall very proudly into that niche so I'm having myself a ruddy good time so far.


I was lucky enough to begin a review for the Vita version of Zero Escape: Virtue's Last Reward from Aksys Games and Chunsoft on Wednesday. It's always awesome to be able to play a game before it comes out and I simply love reviewing so it's the ultimate win-win situation. The game itself is not unique, but rare. There aren't many visual novel/puzzle games that exist outside of Japan (where they are all the rage). This one is a sequel to 999: 9 Hours, Nine Persons, Nine Doors for the DS. I can't imagine it is a direct sequel, but two of the characters from the first one appear in this as well. As far as gameplay goes its split up into "novel" and "escape" portions. Novels are just where all the talking happens and yes, there is quite a bit of reading. Escape is there you have to figure out how best to escape your current confines. Escape does have several challenges and if you go above and beyond you can wind up with additional gold files in addition to simply escaping. The story itself is downright shocking at times and it really keeps you on edge as the fate of these character literally depends on your choices. There is of course multiple endings, 24 in fact, and there are some terrible ones and some good ones... I'll not spoil any of them for you. Just know what this game really does visual novels proud. It adds new features that I hope will become the standard, no, that should become the standard for these games in the future.


Because I wasn't always able to play VLR (and because Jet Set Radio for Vita was delayed) I bought and played Tales From Space: About A Blob. It's from Drinkbox Studios so I was pretty sure I'd love it, and I do. It's similar to its Vita sequel Mutant Blobs Attack!!! but different at the same time. Since this one is on PS3, it feels differently in a few ways. The first and most obvious difference is you have to hold one of the L buttons down to eat things. This was automatic in MBA!!! and it isn't bad but requires more button inputs. One of the crowning achievements in MBA!!! was its simplicity of controls which emphasized execution. Here in About A Blob that feeling is minimized somewhat. Also different is the blob's ability to "regurgitate" things he's absorbed. I haven't come across puzzles yet that require its use, but I feel safe assuming that this ability was dropped in MBA!!! because of the ability to manipulate puzzles via the touchscreen. It feels the same in that the same humorous approach is seen here as well. I laugh all the time playing this game, and I'm not even that far in!

And that's it! VLR cut such a huge swath of time from my gaming this week as I really worked to get the review up by release day. While that's true it's also because I just freakin loved playing that game. I'm moving on to reviewing Orgarhythm from XSEED Games this week, so alas my VLR time will be cut down, but I plan to put more man hours into this game than the.. uh.. you know... that project from Pretty Woman with all the man hours.

I'm just going to stop talking (typing) now.

That nineth lion must have some serious heartburn!

Another day, another review. This time the lucky game is none other than the eclectic Zero Escape Volume 2: Virtue's Last Reward. Yes, this is a visual novel which is a sort of sequel to 999: Nine Hours, Nine Persons, Nine Doors for the DS. This one, is a total improvement all around which I love. It's totally engrossing just like the first, but with way more user friendly additions. It also looks spectacular on the Vita. Plus the 24 different endings are... mind boggling. Each playthrough is almost like this is an entirely different game, it's rather crazy. The Vita is finally starting to build up its library in earnest and I could not be happier that this title is part of that. It's pretty much a must for any fan of visual novels, but even if you aren't you should still give this a try. Anyone who loves a crazy story, murder mystery, or just the site of a constantly topless wannabe Egyptian queen is sure to hit it big here.


Oh and if you wanted a taste... well here, have a taste:
"As you can imagine, logical thinking and problem solving are huge components of this game, but nothing is ever thrown at you unexpectedly. Compared to other visual novel/puzzle games this game is all inclusive. Whereas frustration had set in during my experiences with Layton games and their constant need for me to be a scholarly mathematician, this game does a great job of explaining anything you might need to know. This is definitely appreciated and oddly overlooked by other games in similar genres."
The Real World is really starting to cast funny nowadays.