Monday, September 28, 2009

Gotta Catch 'Em All!

... and GOD DAMN is it hard!


ugh, seriously did you all know theres 493 Pokémon in total across 4 generations of games?

its a little unfair when you think about it.

so right now, in my Platinum game im at 309(seen) and in my Diamond game im at 378(seen)

notable Pokémon im missing: damn near everything from the Gold/Silver/Crystal games, Mew, Mewtwo, Celebi, Jiraichi, Deoxys, Arceus, Entei, Suicune, Raikou, Manaphy, Lugia, Ho-oh, Regirock, Regice, Registeel, Regigias, Latias, Latios, Kygore, Groudon, and Rayquaza.

*breathes deeply*

in Pokémon terms, thats like a million, cause some of those are only available through limited time events.

i was lucky enough to get Darkrai, Shaymin and Phione which are normally part of that event Pokémon genre.

the ones above i *can* get will require hundres more hours of play across several GBA games :( why oh why did i ever decide to try to complete my pokédex?


P.S. This is my Platinum trainer card, with my Platinum friend number thingy, feel free to give me your number and we can battle and all that stuff.

Wednesday, September 23, 2009

Magic: The Gathering - The Untouchables v2.0

heres an oldy but goody, something i made for shits and giggles back in the day, i really liked the way it played so i decided to bring it back as part of a "the best of Absolutezero" collection.

cause out of all the decks ive ever built, there are 4 ive always loved most.

This is one.

the other decks in this collection are a black/green Spiritmonger deck during the Apocalypse/Odyssey block, a black/blue Nightmare deck when Torment was out, and a blue/black/green Future Sight/Morph deck that got out creatures of all colors really fast around the Onslaught block

So without further ado, i give you "The Untouchables!"


Creatures (21):
  • 1x Phage, The Untouchable
  • 4x Shadowmage Infiltrator
  • 4x Cephalid Pathmage
  • 3x Withered Wretch
  • 4x Crypt Creeper
  • 2x Painbringer
  • 2x Organ Grinder
Spells (19):
  • 4x Web of Inertia
  • 3x Gravestorm
  • 4x Grip of Amnesia
  • 3x Grave Consequences
  • 3x Mortiphobia
  • 3x Lost in Thought
Lands (20):
  • 4x Drowned Catacomb
  • 1x Shizo, Death's Storehouse
  • 3x Sunken Ruins
  • 4x Watery Grave
  • 4x Island
  • 4x Swamp

The whole point, is Phage is really just a distraction, if you win with her great, but theres only 1 in the deck for a reason.

unblockable creatures are perfect since you can do small amounts of damage the opponent is willing to let slip past as long as Phage doesnt get to them

its magical how gullible people are sometimes aint it?

to help speed up the price theres also Nefarious Lich which if timed right can win the game with a single unblockable critter on the board. dont let it bite you in the ass though, as your graveyard will be just as scarce as your opponents.

theres a decent amount of card drawing to speed this up a bit, with Gravestorms and the Finkels (a.k.a. Shadowmage Infiltrator)

and to top it all off if you thought you EVER had to worry about being attacked, theres also Web of Inertia, the best swarm control since Hissing Miasma (which ironically came AFTER.... oh well)

Tuesday, September 22, 2009

Might as well get in on the action!

Photobucket

Made this using Fireworks and uploaded to I'mma let you finnish .com, aka http://kanyegate.tumblr.com/

Enjoy!

Tuesday, September 8, 2009

Magic: The Gathering - Metallic Dreams v2.0

Well as i mentioned before, i got that Metallic Dreams deck in Planechase. the deck as a whole has a workable theme, and is pretty random at times, but i say potential it wasnt quite living up to. enter the tinkerer, i.e. me. i spent that whole afternoon making it better than what it was and this is pretty much where ive arrived at:

Metallic Dreams v2.0

Artifact Creatures (19):
  • 3x Arcbound Slith
  • 1x Arcbound Ravager
  • 2x Arcbound Stinger
  • 2x Spincrusher
  • 1x Arcbound Reclaimer
  • 1x Arcbound Crusher
  • 1x Triskelion
  • 1x Pentavus
  • 1x Arcbound Overseer
  • 1x Silver Myr
  • 1x Leaden Myr
  • 1x Iron Myr
  • 1x Master of Etherium
  • 1x Master Transmuter
  • 1x Bosh, Iron Golem
Non-artifact Creatures (8):
  • 1x Vedalken Engineer
  • 1x Qumulox
  • 1x Broodstar
  • 2x Krark-Clan Stoker
  • 2x Atog
  • 1x Megatog
Non-creature Artifacts (10):
  • 1x Time Sieve
  • 2x Armillary Sphere
  • 2x Pentad Prism
  • 1x Cranial Plating
  • 1x Loxodon Warhammer
  • 1x Nuisance Engine
  • 1x Serum Tank
  • 1x Darksteel Forge
Spells (1):
  • 1x Thirst for Knowledge
Lands (22):
  • 2x Seat of the Synod
  • 7x Island
  • 1x Vault of Whispers
  • 3x Swamp
  • 2x Great Furnace
  • 7x Mountain

I know it seems pretty scattered but i kept over half the cards in the original precontrusted but definatly lost that hippie WUBRG crap this deck had going on.

rainbows are for hippies and gays!

actually scratch that, i think even the gay community gave up rainbows.

after that i added some flavor from an old Modular deck i had going, with Spincrushers and Triskelions for improved counter useage.

so all in all i think the deck will play faster and harder than before all while still functioning very well with the Planar deck Metallic Dreams 1.0 originally came with. i might even change it a bit more in the future depending on how it plays both solo and in Planechase!

Take a (planes)walk on the wild side!

Well this weekend was the Planechase release event weekend and me and a couple friends went over to my Ita's store (Sunrise Games and Comics) and had ourselves a mini Planechase event.


i myself picked up the Strike Force and Metallic Dreams decks.

Strike Force had awesome cards included and was built fairly well as i can tell (as i didnt get to play it much; i lent it to a friend to use in our 3-way game) but the Metallic Dreams was a must because it had the Planar cards i wanted most.

Anyways, Planechase was hilarious and fun.

Game 1 went well enough. i was taken out a little early on, but the game started to get interesting when we all exchanged life totals a million times due to the Cliffside Markets in Mercadia.

Game 2 saw all players near crying as 50-60% of everyones librarys got milled cause of Arkhos's Lethe Lake, and our unluckiness of not being able to planeswalk away for several turns. needless to say the Zombie Empire player took that win >.>

And dont even get me started on our 3rd game,the Sea of Sand in Rabiah killed us off after a player used Bond of Agony (we started using our own decks instead of playing the preconstructed ones at this point)

The 4th game was hilarious simply because we had goats everywhere, and my 17/17 Lorescale Coatl was the only thing dealing damage when I put down Segovia's Hippodrome! not to mention the Malestrom is always fun when it throws an Ascendent Evincar on the table and does a mass slaughter on goats, board-wide!

All in all the game is great, there arent really many new things to learn, just very briefly about how to use the Planar deck and the only other thing to really keep in mind is that the first player does draw a card in multiplayer games of Planechase. its really something that Magic needed, someting new that didnt seem forced or gimicky.

and thankfully Planechase delivers just that!